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Define dynamic model.

Dynamic Model: Definition and Purpose​

A dynamic model is a representation of a software system that describes the behavioral aspects of the system, focusing on how it changes over time in response to internal and external events. Unlike static models that capture the structure of a system, dynamic models emphasize the temporal characteristics, state changes, control flow, and interactions between components during system execution.

The primary purpose of dynamic modeling is to understand and specify the behavior of a system from a time-dependent perspective, capturing how the system reacts to events, transitions between states, and interacts with users and other systems over time.

Key Aspects of Dynamic Models​

Dynamic models address several critical behavioral aspects of software systems:

1. State and State Changes​

  • Identifies the different states that objects or the system can be in
  • Defines the conditions under which states change
  • Captures the sequence of states throughout the system's lifecycle

2. Events and Event Processing​

  • Identifies internal and external events that affect the system
  • Specifies how events trigger state transitions or actions
  • Describes the system's response to various events

3. Process and Control Flow​

  • Represents the flow of control during system execution
  • Shows the sequence of operations and decision points
  • Captures parallel processing and synchronization

4. Object Interactions​

  • Models how objects communicate with each other
  • Specifies message passing between components
  • Describes collaboration patterns to achieve system functions

5. Timing and Temporal Constraints​

  • Captures timing requirements and constraints
  • Specifies sequence and duration of activities
  • Addresses real-time aspects of system behavior

Representation Techniques for Dynamic Models​

Several techniques and diagrams are used to create dynamic models, each emphasizing different behavioral aspects:

1. State Machine Diagrams​

State machine diagrams (or state charts) model the behavior of a system in terms of states and transitions:

  • States: Represented as rounded rectangles
  • Transitions: Arrows connecting states
  • Events: Labels on transitions that trigger state changes
  • Actions: Behaviors executed upon state entry, exit, or during transitions
  • Guards: Conditions that must be true for a transition to occur
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”      order placed     β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ │─────────────────────► β”‚ β”‚
β”‚ Idle β”‚ β”‚ Processing β”‚
β”‚ β”‚ ◄─────────────────────│ β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ order canceled β””β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”˜
β–² β”‚
β”‚ β”‚
β”‚ β”‚ order processed
β”‚ β”‚
β”‚ β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”΄β”€β”€β”€β”€β”€β”€β”€β”€β”€β” delivery complete β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ β”‚ ◄────────────────────── β”‚
β”‚ Completed β”‚ β”‚ Shipping β”‚
β”‚ β”‚ β”‚ β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

2. Sequence Diagrams​

Sequence diagrams show the interactions between objects arranged in a time sequence:

  • Objects/Components: Represented as vertical lifelines
  • Messages: Horizontal arrows between lifelines
  • Time: Flows from top to bottom
  • Activation Bars: Show when an object is active
  • Return Messages: Optional arrows showing return values
    User             OrderSystem           PaymentProcessor        InventorySystem
β”‚ β”‚ β”‚ β”‚
β”‚ place order β”‚ β”‚ β”‚
│───────────────────►│ β”‚ β”‚
β”‚ β”‚ β”‚ β”‚
β”‚ β”‚ process payment β”‚ β”‚
β”‚ │──────────────────────►│ β”‚
β”‚ β”‚ β”‚ β”‚
β”‚ β”‚ payment confirmed β”‚ β”‚
β”‚ │◄──────────────────────│ β”‚
β”‚ β”‚ β”‚ β”‚
β”‚ β”‚ update inventory β”‚ β”‚
β”‚ │───────────────────────────────────────────────►
β”‚ β”‚ β”‚ β”‚
β”‚ β”‚ inventory updated β”‚ β”‚
β”‚ │◄───────────────────────────────────────────────
β”‚ β”‚ β”‚ β”‚
β”‚ order confirmed β”‚ β”‚ β”‚
│◄───────────────────│ β”‚ β”‚
β”‚ β”‚ β”‚ β”‚

3. Activity Diagrams​

Activity diagrams represent the workflow or process flow in a system:

  • Activities: Rounded rectangles representing actions
  • Transitions: Arrows showing the flow between activities
  • Decision Points: Diamonds representing conditional branching
  • Fork/Join: Bars showing parallel execution and synchronization
  • Swimlanes: Optional divisions showing responsibility for activities
            β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ β”‚
β”‚ Receive Order β”‚
β”‚ β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”˜
β”‚
β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ β”‚
β”‚ Validate Order β”‚
β”‚ β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”˜
β”‚
β–Ό
β”Œβ”€β”€β”€β”€β”΄β”€β”€β”€β”€β”€β”
β”‚ β”‚ No
β”Œβ”€β”€β”€β”€β”€β”€ Valid? β”œβ”€β”€β”€β”€β”€β”
β”‚ β”‚ β”‚ β”‚
β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚
β”‚ β”‚
β–Ό β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ β”‚ β”‚ β”‚
β”‚ Process Payment β”‚ β”‚ Reject Order β”‚
β”‚ β”‚ β”‚ β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
β”‚
β–Ό
β”Œβ”€β”€β”€β”€β”΄β”€β”€β”€β”€β”€β”
β”‚ β”‚ No
β”Œβ”€β”€β”€β”€ Success? β”œβ”€β”€β”€β”
β”‚ β”‚ β”‚ β”‚
β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚
β”‚ β”‚
β–Ό β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ β”‚ β”‚ β”‚
β”‚ Fulfill Order β”‚ β”‚ Refund Payment β”‚
β”‚ β”‚ β”‚ β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
β”‚
β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ β”‚
β”‚ Ship Order β”‚
β”‚ β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”˜
β”‚
β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ β”‚
β”‚ Close Order β”‚
β”‚ β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

4. Collaboration Diagrams​

Collaboration diagrams (or communication diagrams in UML 2.x) show the structural organization of objects and their interactions:

  • Objects: Represented as rectangles
  • Links: Lines connecting objects that interact
  • Messages: Labeled arrows along links, typically numbered to show sequence
  • Focuses on: Object relationships and message exchange patterns
               β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€ User β”‚
β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
β”‚ β”‚
β”‚ 1: place order β”‚ 4: confirm order
β”‚ β”‚
β–Ό β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚
β”‚ Shopping β”‚ β”‚
β”‚ Cart β”‚ β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚
β”‚ β”‚
β”‚ β”‚
β”‚ β”‚
2: checkβ”‚out β”‚
β”‚ β”‚
β–Ό β”‚
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚
β”‚ Order β”‚β—„β”€β”€β”€β”€β”€β”€β”˜
β”‚ Processor β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
β”‚
β”‚ 3: process
β”‚ payment
β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ Payment β”‚
β”‚ Gateway β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

5. Timing Diagrams​

Timing diagrams focus on timing constraints and changes in state or value over time:

  • Lifelines: Showing state changes of an entity over time
  • Time Axis: Typically horizontal
  • State Changes: Shown as changes in level or value
  • Constraints: Timing constraints between state changes
Time ─────►
0ms 100ms 200ms 300ms 400ms
β”‚ β”‚ β”‚ β”‚ β”‚
β–Ό β–Ό β–Ό β–Ό β–Ό
Order β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”
State β”‚ Createdβ”‚ β”‚Processingβ”‚ β”‚Completedβ”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”€β”˜

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
Paymentβ”‚ Pending β”‚ β”‚ Completed β”‚
State β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”
Shippingβ”‚ Waiting β”‚ β”‚ Shippedβ”‚
State β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”˜

Levels of Dynamic Modeling​

Dynamic models can be created at different levels of abstraction:

1. System-Level Behavior​

  • Models the behavior of the entire system
  • Shows major states and transitions
  • Focuses on external interactions and system responses

2. Subsystem Interactions​

  • Models interactions between major subsystems
  • Shows collaboration patterns
  • Highlights dependencies and communication flows

3. Object-Level Behavior​

  • Models the behavior of individual objects or components
  • Shows detailed state machines for specific classes
  • Focuses on micro-behaviors and fine-grained interactions

Benefits of Dynamic Modeling​

  1. Behavior Visualization: Provides a clear visualization of system behavior over time
  2. Temporal Understanding: Captures time-dependent aspects that static models miss
  3. Scenario Validation: Allows stakeholders to validate system behavior for different scenarios
  4. Concurrency Analysis: Helps identify and address concurrency issues
  5. Requirements Validation: Ensures that behavioral requirements are properly understood
  6. Error Detection: Helps identify logical errors in the system's behavior before implementation
  7. Testing Support: Provides a basis for developing test cases and scenarios

Limitations of Dynamic Modeling​

  1. Complexity Management: Can become complex for systems with many states and interactions
  2. Scalability Issues: May not scale well for very large systems
  3. Abstraction Challenges: Finding the right level of abstraction can be difficult
  4. Integration with Other Models: Needs to be synchronized with structural models
  5. Maintenance Effort: Requires effort to keep updated as system evolves

Relationship with Other Models​

Dynamic models complement other modeling approaches:

  • Object Models: Provide the structural foundation on which dynamic behavior occurs
  • Functional Models: Show what the system does, while dynamic models show how and when
  • Data Models: Define the data structures that are manipulated during system execution

Application in Software Development Process​

Dynamic models are particularly valuable during:

  1. Requirements Analysis: Understanding behavioral requirements
  2. System Design: Defining the behavioral architecture
  3. Detailed Design: Specifying object interactions and state behaviors
  4. Validation and Verification: Checking behavioral correctness
  5. Testing: Developing test cases and scenarios
  6. Documentation: Documenting system behavior for users and maintainers

Types of Systems Where Dynamic Modeling is Most Beneficial​

  1. Real-time Systems: Systems with strict timing constraints
  2. Reactive Systems: Systems that respond to external events
  3. Control Systems: Systems that control physical processes
  4. Event-driven Applications: GUI-based applications
  5. Concurrent Systems: Systems with parallel processing
  6. Embedded Systems: Systems with hardware-software interactions
  7. Complex Business Workflows: Systems implementing complex business processes

Dynamic modeling provides a powerful approach to understanding and specifying the temporal aspects of software systems, complementing structural and functional models to provide a comprehensive view of system behavior. By focusing on how a system evolves and responds over time, dynamic models help ensure that the implemented system meets not just structural and functional requirements, but also behavioral expectations.